This book provides a brief history of peer-to-peer technology in the new millennium, before discussing what it terms the “peer-to-peer spectrum,” which expands the idea of what a peer-to-peer network is, beginning with the pure, user-to-user system, and ending with those systems that can include content providers, and Cloud services. The book also clarifies the often-misunderstood notion of a “peer-to-peer overlay network,” and notes that this can be implemented either regionally or globally. In addition, given the necessary, in-depth, technical description of the networking preliminaries, security, and protocols required to write a mediated, peer-to-peer system, the book then proceeds to describe in detail such networks and protocols required to implement a complete, mediated peer-to-peer system.
Virtual and Augmented Reality
This book explores the latest research in education design for virtual and augmented reality. Using numerous studies and examples, it will help the reader gain a better understanding of the nature of these realities and their applications in theory and practice.
