This book gathers some of the world’s most respected voices from the performing and visual art industries to discuss, through case studies and critical commentaries, how technology and art have created some of the most iconic cultural products in recent decades. Through their work in the crypto, metaverse, gamification, robotics, and artificial intelligence realms, the authors share their experiences from a conceptual, managerial, economic, and ethical perspective, providing both theoretical and tangible tools to a broad spectrum of readers. Through artists, intermediaries, managers, and global art leaders, this book provides a crescendo of professional and human experiences that solidify in a manual for those young and established cultural practitioners, who are willing to participate in the arts.
This pioneering book introduces the “feminine,” a dimension of film not reducible to women’s experience. Exploring this Jungian concept through movies spanning seven decades, it enhances the appreciation of film as a depth psychological medium.
