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Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom
New Frontiers in CALL
Explore Digital Storytelling (DST) and Digital Game-based Learning (DGBL) in the EFL classroom. This is the first comprehensive text on these approaches, offering teachers a resource to embed them into the curriculum, improving students’ language and 21st Century Skills.
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This product has multiple variants. The options may be chosen on the product page