Software Testing and Global Industry
Testing in a Global Software Development (GSD) environment is not the simple task it’s perceived to be. This work demonstrates the complexities of distributed development and provides practical, industry-based solutions for all those implementing a GSD strategy.
The Internet generates a vast, unstructured body of ‘grass-roots’ fictions. This collection explores this uncharted territory, bringing together expertise from linguistic, literary, media and cultural studies for passionate discussions of Internet Fictions.
Communities in Action
This volume shows how ICTs are a powerful resource for community action, including social change, learning, and development. It offers a platform for exchanging experiences, case studies, and solutions, helping readers grasp the complexities of social-technical relations.
Performing Technology
This book covers design strategies for rich media environments that incorporate user-generated, locative content. Chapters cover areas such as choreography, virtual worlds, music performance, network music and computer games.
Agile Development in the Irish Software Industry
This book presents a change management framework for software companies transitioning to agile development. Utilising Kotter’s eight-step technique, it demonstrates how incorporating the Scrum process led to successful changes in a leading global company.
IMVIP conferences bring together academics and practitioners to share cutting-edge research in image processing. These proceedings contain papers from the 14th event, hosted by the University of Limerick, Ireland in 2010.
Simulation-based Medical Training
This volume explores the user-centred development of a Virtual Reality (VR) and web-based medical training system. It shows how a democratic arrangement between users and developers is beneficial, using prototypes to bridge the knowledge gap.
For students, researchers, and developers, this book offers a snapshot of ongoing European research and development in cloud computing. It covers the latest hot topics, including services, management, automation, and adoption.
This book presents a novel approach, Design for Reliability Predictability (DRP). DRP helps predict system reliability from its components and their interactions by integrating precise design, specification, and documentation. A case study demonstrates its application.
Developing big information systems is inefficient. This book presents Knowledge Based Automated Software Engineering (KBASE), a method to improve the process by automatically generating the final software product from a verified business model.
Ways Ahead
This book documents the first international Csound conference, featuring papers, interviews with developers and musicians, and exclusive new articles. Organized into five parts—History, Development, Music, Usage, and Education—it reflects the project’s diversity.
Identity theft is a growing concern in mobile ad-hoc networks. This book presents an innovative framework for identity management that puts users back in control. Using context-awareness and user-centricity, it protects identity and balances privacy with convenience.
I See Me, You See Me
This book showcases the state of the art in eye tracking research by bringing together work from a wide range of application areas. This peer-reviewed selection of chapters provides an overview of the latest research that will inspire and guide students and developers.
Post-editing of Machine Translation
A surge of interest in post-editing, the oldest form of human-machine cooperation for translation, is fundamentally changing the industry. This volume compiles work by researchers, developers, and practitioners on this essential, evolving practice.
This collection of papers from leading researchers represents the state of the art in sensor technology, processing, and automation for detecting and classifying underwater objects. It will interest researchers in underwater detection, remote sensing, and medical imaging.
Information Visualisation
This volume reviews information visualisation, the art of transforming complex data into clear visuals. It explores techniques from medieval origins to modern 2D/3D rendering and evaluation methods, with examples from history, art, and science.
Biometric systems hide many pitfalls that can lead to major security weaknesses and privacy threats. This book showcases a collection of comprehensive references from eminent researchers, providing concise coverage of state-of-the-art solutions.
Information Technology Ethics
This book focuses on the ethical implications of human interactions with technology. By debating issues such as a law for robots and digital healthcare, this volume provides provocative insights to challenge readers to think critically and draw their own conclusions.
For exhibition designers, managing visitor circulation is often guesswork, and modifying designs is costly. This book discusses a simulation application to guide the process, presenting the challenges of integrating a complex mathematical process into an artistic one.
This book proposes a new methodology for underwater archaeology using low-budget digital tech. Discover novel collection methods for volunteer divers to create stunning 2D/3D models and a Virtual Reality museum, promoting archaeology in an age where visualization matters.