Information Technology Ethics
This book focuses on the ethical implications of human interactions with technology. By debating issues such as a law for robots and digital healthcare, this volume provides provocative insights to challenge readers to think critically and draw their own conclusions.
Identity theft is a growing concern in mobile ad-hoc networks. This book presents an innovative framework for identity management that puts users back in control. Using context-awareness and user-centricity, it protects identity and balances privacy with convenience.
Communities in Action
This volume shows how ICTs are a powerful resource for community action, including social change, learning, and development. It offers a platform for exchanging experiences, case studies, and solutions, helping readers grasp the complexities of social-technical relations.
Developing big information systems is inefficient. This book presents Knowledge Based Automated Software Engineering (KBASE), a method to improve the process by automatically generating the final software product from a verified business model.
Simulation-based Medical Training
This volume explores the user-centred development of a Virtual Reality (VR) and web-based medical training system. It shows how a democratic arrangement between users and developers is beneficial, using prototypes to bridge the knowledge gap.
Agile Development in the Irish Software Industry
This book presents a change management framework for software companies transitioning to agile development. Utilising Kotter’s eight-step technique, it demonstrates how incorporating the Scrum process led to successful changes in a leading global company.
The Internet generates a vast, unstructured body of ‘grass-roots’ fictions. This collection explores this uncharted territory, bringing together expertise from linguistic, literary, media and cultural studies for passionate discussions of Internet Fictions.
Performing Technology
This book covers design strategies for rich media environments that incorporate user-generated, locative content. Chapters cover areas such as choreography, virtual worlds, music performance, network music and computer games.
Software Testing and Global Industry
Testing in a Global Software Development (GSD) environment is not the simple task it’s perceived to be. This work demonstrates the complexities of distributed development and provides practical, industry-based solutions for all those implementing a GSD strategy.